Closed gekidoslair closed 3 years ago
Describe the bug
New scene with 2 prefabs:
UMA_GLIB or UMA_DCS (same results with either) + UMADynamicCharacterAvatar
The placeholder 'ghost' object doesn't appear in the scene.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
Checking / unchecking the placeholder option on UMADynamicCharacterAvatar and/or switching races do not fix this either.
Expected behavior That the 'ghost' placeholder mesh should appear as described in the documentation / examples videos
The placeholder is a gizmo - can you verify that the gizmos are enabled, and the DynamicCharacterAvatar is not collapsed in the inspector?
Placeholder is now supplanted by edit-time UMA generation.
Describe the bug
New scene with 2 prefabs:
UMA_GLIB or UMA_DCS (same results with either) + UMADynamicCharacterAvatar
The placeholder 'ghost' object doesn't appear in the scene.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
Checking / unchecking the placeholder option on UMADynamicCharacterAvatar and/or switching races do not fix this either.
Expected behavior That the 'ghost' placeholder mesh should appear as described in the documentation / examples videos