Describe the bug
A newly added Avatar seams to be floating in the air with a plain new project and even terrain. I'm not sure if I missed something/configured something wrong or if this is about the collider
Environment (please complete the following information):
Unity Version: 2019.4.12f1
UMA Version: 2.10
Rendering Pipeline URP
Platform Build (if not editor): Editor
To Reproduce
Steps to reproduce the behavior:
Add new UMA Dynamic Character Avatar (HumanMaleDCS)
2.Add UMA_DCS Prefab
Run Editor
Expected behavior
The Model should be properly grounded to the terrain and not floating ~5cm in the air
Describe the bug A newly added Avatar seams to be floating in the air with a plain new project and even terrain. I'm not sure if I missed something/configured something wrong or if this is about the collider
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
Expected behavior The Model should be properly grounded to the terrain and not floating ~5cm in the air