Hello,
I tried to look up the problem, and found some discussion on unity forum about it, but the proposed solution (update of addressables package) did not help.
Description:
When using Unity 2019.4.12f1, along with Addressables 1.8.5 (latest showing in package manager, verified for 2019.4) and latest UMA 2.11.5 downloaded via Unity AssetStore, in a brand new unity project, after enabling addressables in Global Library UMAAssetIndexer is throwing error:
Assets\UMA\Core\Scripts\UMAAssetIndexer.cs(1109,35): error CS1501: No overload for method 'LoadAssetsAsync' takes 4 arguments
Steps to reproduce:
Download Unity 2019.4.12.f1
Use package manager to install Addressables 1.8.5
Download UMA via asset store
(Optional) resolve C# level compiler errors - may only happens for me as im using Intelij Rider as my IDE, and few places requires C#7.0 or 7.1 features enabled, it goes away afterwards though
Enable addressables in UMA Global Library
Expected results: It will be working
Current result: Compilation issue mentioned above, no easy solution to tweak the code as we're operating on list of strings (labels) and LoadAssetsAsync depends on objects, and I did not work so far with async code in c#.
UMA requires a later version of Addressables in 2.11.5. The latest production version for 2019.4 is 1.16.15. Please use the Package Manager to download that version and install.
Hello, I tried to look up the problem, and found some discussion on unity forum about it, but the proposed solution (update of addressables package) did not help.
Description: When using Unity 2019.4.12f1, along with Addressables 1.8.5 (latest showing in package manager, verified for 2019.4) and latest UMA 2.11.5 downloaded via Unity AssetStore, in a brand new unity project, after enabling addressables in Global Library UMAAssetIndexer is throwing error:
Assets\UMA\Core\Scripts\UMAAssetIndexer.cs(1109,35): error CS1501: No overload for method 'LoadAssetsAsync' takes 4 arguments
Steps to reproduce:
Expected results: It will be working Current result: Compilation issue mentioned above, no easy solution to tweak the code as we're operating on list of strings (labels) and LoadAssetsAsync depends on objects, and I did not work so far with async code in c#.