Closed brzGatsu closed 6 months ago
CharacterStart event was added to DynamicCharacterAvatar. You can also use the new BuildCharacterBegun event on the DynamicCharacterAvatar for this. It does not happen in start, but is done in the automated build.
I would like to modify the character (DNA, Wardrobe etc.) before it is built. For this it would be great to have a CharacterStarting event that is called in the first line of DynamicCharacterAvatar::Start.