Closed FzuLiWei closed 3 months ago
This i usually caused by the slot on the outfit not matching the base slot. For example, if you put the regular underwear onto the high def body, this will happen. It's because the underwear slot has the body slot in it, with the underwear on top. When adding to the regular body, this becomes a duplicate, and is merged out (the overlay is added to the real one). If there is a slot mismatch, then both are added.
Here is the invite to discord: https://discord.gg/PJEZ4REtfH
Thank you for invite me. This is the Scene "UMA DCS Demo" , I do not modify any thing, because I test on base slot withou any wardrobe and have the same error . But I have find this , Look at pic, I modified the Texture without mipmap , it render normally.
And I has test on version 2.12, have the same problem if I check the two both. It was not found before because 2.12 was not checked at the same time by default ,but version 2.13 in demo have check both at the same time by default.
But I do not know why can not use mipmap On android but On PC is normally , can you teach me for it ?
Mobile devices should not turn on "Convert Rendertexture" due to shared memory. Changed default on mobile, but have to manually change for scenes that are converted to mobile.
Describe the bug I used github version on 2.13 alpha 2 . When I pack it on Android Platform , it come some black pixel on Characters in Unity 2019.4.29f .
Environment (please complete the following information):
can you invite me on Discord . I search for UMA but not us . can not find us.