umasteeringgroup / UMA

Unity Multipurpose Avatar
MIT License
726 stars 167 forks source link

version on 2.13 alpha 2 on Android Platform have a bad rendering. #391

Closed FzuLiWei closed 3 months ago

FzuLiWei commented 1 year ago

Describe the bug I used github version on 2.13 alpha 2 . When I pack it on Android Platform , it come some black pixel on Characters in Unity 2019.4.29f .

Environment (please complete the following information):

image

can you invite me on Discord . I search for UMA but not us . can not find us.

Jaimi commented 1 year ago

This i usually caused by the slot on the outfit not matching the base slot. For example, if you put the regular underwear onto the high def body, this will happen. It's because the underwear slot has the body slot in it, with the underwear on top. When adding to the regular body, this becomes a duplicate, and is merged out (the overlay is added to the real one). If there is a slot mismatch, then both are added.

Here is the invite to discord: https://discord.gg/PJEZ4REtfH

FzuLiWei commented 1 year ago

Thank you for invite me. This is the Scene "UMA DCS Demo" , I do not modify any thing, because I test on base slot withou any wardrobe and have the same error . But I have find this , Look at pic, I modified the Texture without mipmap , it render normally.

2022 08 03_李炜 d5d8e787fe41b34e69c68e63694172be

And I has test on version 2.12, have the same problem if I check the two both. It was not found before because 2.12 was not checked at the same time by default ,but version 2.13 in demo have check both at the same time by default.

2022 08 03_李炜 b896ce46ec41b20dd67100711f97356a

2022 08 03_李炜 5ee8a7b4176392b46180ee6b12f7353f

But I do not know why can not use mipmap On android but On PC is normally , can you teach me for it ?

Jaimi commented 3 months ago

Mobile devices should not turn on "Convert Rendertexture" due to shared memory. Changed default on mobile, but have to manually change for scenes that are converted to mobile.