umasteeringgroup / UMA

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How to apply Recipe when controlling BlendShape with an avatar created with DAZ? #395

Closed scyoon-Noah closed 3 weeks ago

scyoon-Noah commented 1 year ago

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After watching Youtube DAZ to UMA, I am slowly customizing my avatar. After watching the tutorial and making almost everything, I made and put on clothes and tried changing the Buff value of BlendShape, but the BlendShape value is not applied to the clothes I wear. Is there a simple way to solve this problem?

Expected behavior A clear and concise description of what you expected to happen.

When adjusting the BlendShape Buff value, it is hoped that the buff will be applied to the worn clothes. The BlendShape for the worn clothes also has a BlendShape value of the same name

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Jaimi commented 3 weeks ago

This is done using Blendshape DNA. Create a Blendshape DNA, and then modify the DNA will affect all Blendshapes with that DNA in the mesh. If one of the submeshes does not change, then that means the model for that submesh that was imported did not have blendshapes imported. Tested working in RC7.