Describe the bug
Creating a new Overlay Data Asset, setup the Material but it is not possible to set the texture channels to 2 to insert textures.
Environment (please complete the following information):
Unity Version: 2022.3.18f1
UMA Version: 2.13 alpha 4
Rendering Pipeline: standard/none
Platform Build (if not editor):
To Reproduce
Steps to reproduce the behavior:
Create a new Overlay Data Asset
Add some Material
Textures Channels -> Size -> insert some value e.g. 2, hit enter
Error 1: Retrieving array element that was out of bounds
UnityEditor.SerializedProperty:GetArrayElementAtIndex (int)
Error 2: NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorGUILayout.IsChildrenIncluded (UnityEditor.SerializedProperty prop) (at <8e887700cd7e4674989da7b046e8eaa6>:0)
Describe the bug Creating a new Overlay Data Asset, setup the Material but it is not possible to set the texture channels to 2 to insert textures.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior: