Decision Nodes
All decision nodes take two string inputs, and two object (mesh/overlay/color) inputs. The object output is selected based on the comparison between the two string input1 and string input2. The following comparison operators are available:
Equal,
NotEqual,
Greater,
Less,
GreaterOrEqual,
LessOrEqual,
Contains,
NotContains
OverlayDecision: Chooses an overlay
MeshDecision: Chooses a mesh slot
ColorDecision: Chooses an OverlayColorData
StringDecision: Chooses a string
ObjectDecision: Chooses a generic object
Selection Nodes
All selection nodes take a single integer input, and contain a list of objects. The object that matches the value (wrapped) is returned.
OverlaySelection: Chooses an overlay from a list
MeshSelection: Chooses a mesh slot from a list
ColorSelection: Chooses a color selection from a list
StringSelection: Chooses a string from a list
ObjectSelection: Chooses a generic object from a list
Decision Nodes All decision nodes take two string inputs, and two object (mesh/overlay/color) inputs. The object output is selected based on the comparison between the two string input1 and string input2. The following comparison operators are available: Equal, NotEqual, Greater, Less, GreaterOrEqual, LessOrEqual, Contains, NotContains
OverlayDecision: Chooses an overlay MeshDecision: Chooses a mesh slot ColorDecision: Chooses an OverlayColorData StringDecision: Chooses a string ObjectDecision: Chooses a generic object
Selection Nodes All selection nodes take a single integer input, and contain a list of objects. The object that matches the value (wrapped) is returned.
OverlaySelection: Chooses an overlay from a list MeshSelection: Chooses a mesh slot from a list ColorSelection: Chooses a color selection from a list StringSelection: Chooses a string from a list ObjectSelection: Chooses a generic object from a list