umasteeringgroup / UMA

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Feature 13 #424

Closed Jaimi closed 3 months ago

Jaimi commented 3 months ago

New Simple Setup scene Fixed Mesh Hide Asset editor Fixed Layer goofup Added UMAMaterialAnimator (animate shader parms on overlays) Reworked DynamicCharacterAvatar Inspector, added helper buttons, reconfigured layout logically (?) Saved Material Properties along with colors in AvatarDefinition Removed DynamicAssetLoader and old AssetBundle code which was no longer working Fixed null ref possible in BoneVisualizer Changed all runtime foreach to standard for(,,) code Fixed gaze in UMAExpressionPlayer Made shader properties work correctly with Compositing Shaders Added/Fixed UMAUVAttachedItem Added "Force Keep" to indexed items (will never be orphaned) Fixed "Use Root Folder" in slot builder Allow editing of bone Mappings in UMAMeshData Added integrated tags editor to recipes, slots, overlays Added Validation to slotdataasset inspector. Added "UMA_INSTALLED" symbol so other assets can detect UMA installation at compile time. Updated textures, shaders (Still waiting on realistic textures) Removed null slots during slot merge in recipes Fixed some UI issues in inspectors due to 2022.3 update Added DisplayColor to Shared Colors (overlaycolordata) Added new events to DCA