Describe the bug
Exporting textures from the SkinnedMeshRenderer of an UMA avatar results in grey textures after clean upgrade from v2.13a4 to 2.13 RC 4. This occurs with build in UMA export tools as well as scripts I have written myself.
Environment (please complete the following information):
Unity Version: 2022.3.33f1
UMA Version: UMA 2.13 RC 4
Rendering Pipeline: URP
Platform Build (if not editor):
To Reproduce
Steps to reproduce the behavior:
Generate an avatar
Navigate to DynamicCharacterAvatar component
Click the context menu for this component
"Save selected avatars generated textures..."
See result of grey textures
Expected behavior
Properly exported textures.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
I have experimented with setting the texture import settings to be 'Readable' as well as making sure 'Convert render textures' are turned on in UMA_GLIB. These changes have not helped.
Describe the bug Exporting textures from the SkinnedMeshRenderer of an UMA avatar results in grey textures after clean upgrade from v2.13a4 to 2.13 RC 4. This occurs with build in UMA export tools as well as scripts I have written myself.
Environment (please complete the following information):
To Reproduce Steps to reproduce the behavior:
Expected behavior Properly exported textures.
Screenshots If applicable, add screenshots to help explain your problem.
Additional context I have experimented with setting the texture import settings to be 'Readable' as well as making sure 'Convert render textures' are turned on in UMA_GLIB. These changes have not helped.