Closed beanstalk42 closed 8 years ago
Good catch. If I find time today, I'll add those messages to common_msgs and add their names+md5s to the md5 sum test
Great! Before you add those messages, you might want to look into my branch fix-messages-with-fieldname-object as e.g. moveit_msgs/AttachedCollisionObject.msg has a fieldname called 'object':
string link_name
CollisionObject object
string[] touch_links
trajectory_msgs/JointTrajectory detach_posture
float64 weight
As I'm not really sure what all that code in GenerationGuts.cs is doing I'm not very comfortable with my changes...
Yeah... that code's a stale hot mess, most of it naively composed circa-fuerte or spit+duct tape on top of that original design. //TODO
MD5 was calculated wrong when one of the types in the message was substring of an other type
e.g. message moveit_msgs/RobotState.msg:
resulted in this being hashed: