A top-down arena shooter roguelite in which you're a mythical marshmallow god fighting against peasant munchies such as chocolates, jellies, or candies!
Adds an optional spawn interval for enemies within the group (e.g., 500ms after the level started, spawn 3 enemies with a 100ms interval)
Searches for an empty space on the map to spawn the enemies intelligently and queues the enemies to be spawned later in a different place if an appropriate place could not be found.
Implements debug in a smart way for enemy spawn patterns.