Closed BotiKis closed 2 years ago
Wow this is awesome. I currently have very little time and I have not actively been following Phasmophobia. Can someone else doublecheck if this is all correct?
I will test this today.
I have checked it and modified some things. I will create an updated pr soon.
@BotiKis I updated a few minor things and created a pr on your master branch. Once you merge those, it should be ready to go. Most of it is minor json things to make it parse properly in online parsers, and then I added your name in the about page.
Thank you! :)
Everything merged - PR ready.
Updated with todays 0.4.1 hotfix changes
ah, sorry, I ment to check if the information is correct, not necessarilly if it runs properly 😅
I will double check the info although most of it looks factual.
This will be a long comment but I will cross check the new evidence with the wiki
I have confirmed most of these but I have some suggestions.
Cannot use abilities when the locations power is turned off
Has the ability to lower the sanity of all players within a certain range by 25% when power is on
During a hunt it, while the power is on, the ghost travels faster when chasing a target until it gets close.
"More sounds on parabolic mic"
isn't very descriptive or helpful. Maybe put something like "louder sounds on the parabolic mic are common"
or "Sounds on the parabolic mic are frequent"
to make it a bit more helpful
Hunts at 65% not 70% according to wiki.
Found no mention of ghost evidences guaranteed to show up on nightmare mode. -- WRONG just read through the patch notes oops.
May want to re-write these so it flows better. IE:
"Low chance to leave fingerprints with 6 fingers"
-> "A 6-finger fingerprint was found."
I can rewrite these and suggest.
I will edit this comment with all of the re-written suggestions, then I will create a pr and it should be ready to merge. Secondary Evidence:
Objects are thrown at great speeds.
Ghost activity is frequent when people are nearby
Smudge sticks prevent attacks for 3 minutes, rather than a minute and a half
No UV footprints are left behind when salt is stepped in.
Ghost randomly teleport's to players while not hunting.
Sanity drops by 0.4% a second rather than 0.2% while looking at the ghost.
The ghost temporarily disappears while taking a photo, while not hunting.
The ghost blinks (temporarily appears) slower during a hunt (1 - 2 seconds, instead of 0.3 - 1 seconds).
Multiple objects are being thrown at once, and sanity drops 2x the amount of objects that were thrown.
The ghost targets one player during hunts until killed, unless that player is not in the house during that hunt.
The ghost hunts early when it see's a chosen player long enough, regardless of the average sanity.
The Crucifix's effective protective range is 5m instead of 3m.
Only the chosen player can finish the 'Repel a ghost while it is chasing someone' objective.
Has the ability to lower the sanity of all players within a certain range by 25% when power is on
During a hunt it, while the power is on, the ghost travels faster when chasing a target until it gets close to the target.
The ghost is able to hunt at 60% average sanity if the lights are turned off.
Lights are not turned on by the ghost.
The ghost is very fast when chasing a player during a hunt (2x normal speed).
The ghost is very slow when not chasing a player during a hunt (1/2 of normal speed).
When multiple players are near the ghost, there is a lower chance of ghost activity and ghost events.
When multiple players are nearby there is a lower chance of hunting.
A hunt can be initiated with an average sanity of 65%.
Successful answers from the ouija board lowers sanity by 40% instead of 50%.
Sanity drops by 0.4% per second instead of 0.2% per second, during a ghost event.
Using a smudge stick on the ghost makes it roam less than normal, for 1.5 minutes.
A hunt can be initiated at an average sanity of 80% while players talk nearby.
During a hunt, the ghost only hears sounds in a radius of 2m.
The ghost walks slower (1 m/s) in cold rooms, and faster (1.8 m/s) in hot rooms.
D.O.T.S. can only be seen through a video camera, while no players are in the room,
The ghost is less likely to roam when not hunting.
On Nightmare mode, D.O.T.S. will always be found.
The ghost gives more sounds on the parabolic mic.
During a hunt, footstep sounds can only be heard when the ghost is 10m or closer (similar to electronic interference).
A hunt can be initiated at any time when a flame is extinguished, regardless of sanity.
The ghost is more likely to hunt when a flame is extinguished when players have died.
The Main twin stays in the ghost room, where freezing temps and spirit box can be found.
The Secondary twin wanders around and interacts with the environment.
The Secondary twin cannot interact with motion sensors, spirit box, or create freezing temperatures.
A hunt begins on either twin but not simultaneously.
While hunting, the ghost has increased movement speed when it touches electronic equipment (floor or held, but not locations electrics like TV's or Lights).
There is a reduced chance of fingerprints.
A fingerprint with 6 fingers is found.
Fingerprints disappear faster than other ghosts(60 seconds, instead of 120 seconds).
On Nightmare difficulty, fingerprints will always be found.
Before I make the pr I wanna see if anyone has suggestions for this pull or wants me to re-write some of the evidence above. It is all factually confirmed currently. UPDATE: Just read through the patch notes and noticed the nightmare mode stuff in my previous suggestions oops.
Magnificent work! Thank you. I will have a look at it myself on the weekend.
Any update on this :)? (Really would appreciate myself when playing)
Sorry I didnt have the time yet to have a look at it. Redforce04 seems to make a great job so I will trust his assessment and merge it.
@un0btanium Sorry for the dumb question, but how/when does the page update?
not dumb at all. i actually forgot to deploy it to github pages. sorry about that. thanks for reminding me. if possible i probably should set up an autodeploy github script.
Why
The current secondary evidences are taken from the ingame Journal. These often do not really describe what the actual secondary evidences are.
With the introduction of the Nightmare mode the secondary evidences became crucial which is the reason for the update.
What
data.js
got a reworked list of all secondary evidences with the current state of our knowledge about them. The source for the new list is mainly the Phasmophobia Wiki, patchnotes 0.4.0, patchnotes 0.4.1 and the latest Dev FAQ video uploaded by Insym where CJ directly answers questions about the new ghosts.Testing
I have no npm to test it and I only have edited the json so please test for me 🙏 - apologies.