Open CaptainN opened 12 years ago
This list looks great, Kevin! I've done some work on a number of these items myself including render vectors into sprites, tween/animation engine, Flash Pro workflow, multiscreen development, etc. Now that my game app is done and submitted, I'll be shifting more focus to develop engine & tools for game dev - perhaps you'd be interested in collaborating together on this project? We could bounce some ideas back and forth on what we've done so far and see if our styles click.
Hey RossD20Studios. :-) I'd be happy to collaborate. I basically just hack on this code base to try things out, so most of what I'm thinking is in here, and in the issues items.
Feel free to poke around in here, file issues, hit me up on twitter, the mailing lists - whatever. I'm game. :-)
I just fixed the BunnyMark click to add functionality, but the way I did it (automatically updating the texture atlas) seems to be too expensive (oh! I think I forgot to add a check to make sure I don't re-upload the texture when I don't need to heh).
I'll be around!
Hey Kevin,
You can just call me Ross- glad to finally meet you on more personal level. I use my indie company, D20Studios, in all my accounts vs. my last name "Przybylski" (much too hard to spell on regular basis).
I've seen you around quite a bit in all the prerelease forums. It's great that we are both involved with these as we can work with all the newer Adobe stuff and not have to worry about breaking any of the NDA's.
So, are you primarly Flash Professional user, Flash Builder, or both? I'm all Flash Pro right now, but I'm going to start learning and using FB as well. I'm looking forward to discussing Flash with you!
Sincerely,
Ross Przybylski, Manager D20Studios, LLC
On Mon, Apr 9, 2012 at 5:32 PM, Kevin Newman < reply@reply.github.com
wrote:
Hey RossD20Studios. :-) I'd be happy to collaborate. I basically just hack on this code base to try things out, so most of what I'm thinking is in here, and in the issues items.
Feel free to poke around in here, file issues, hit me up on twitter, the mailing lists - whatever. I'm game. :-)
I just fixed the BunnyMark click to add functionality, but the way I did it (automatically updating the texture atlas) seems to be too expensive (oh! I think I forgot to add a check to make sure I don't re-upload the texture when I don't need to heh).
I'll be around!
Reply to this email directly or view it on GitHub: https://github.com/unFocus/Backstage2D/issues/1#issuecomment-5035422
Sincerely,
Ross Przybylski, Manager D20Studios, LLC
I do some things in Flash Pro (I have a plan to get a reasonable workflow out of it for Backstage2D - if I ever get a chance anyway).
I do a lot of work in straight AS3 using FlashDevelop these days when I'm not smacking my head against PHP and JS/HTML during the day (if you "fork" Backstage2D you can build immediately with FlashDevelop ;-) ). I like to use a "Flash IDE" project to make editing classes in a Flash Pro project less painful (Flash Pro is horrid for code) - Ctrl+Enter works and all that.
I checked out Hero Mages - that looks pretty cool! I'll have to check it out more later - just about to head out.
Hmm, I'm new to GitHub - it looks like you replied to this issue by email. I didn't even know you could do that, but in case you aren't aware (looks like you are new to GitHub too) - replies here are public: https://github.com/unFocus/Backstage2D/issues/1
Feel free to send me email directly though - kevin at unfocus . com.
Kevin N.
Stuff done:
Stuff not done (in no particular order):