I originally thought the "brittle shields" feature would temporarily disable shields with the same mechanic that axes do. This could potentially make cave combat more interesting, as shielding a creeper is still a safe option but not if other monsters are nearby.
great mod btw :)
I originally thought the "brittle shields" feature would temporarily disable shields with the same mechanic that axes do. This could potentially make cave combat more interesting, as shielding a creeper is still a safe option but not if other monsters are nearby. great mod btw :)