Closed uncojohnco closed 5 years ago
Also when picking in the stageview...
ERROR: Usdview encountered an error while picking.
Error in 'pxrInternal_v0_19__pxrReserved__::GlfPostPendingGLErrors' at line 80 in file /home/usd/git/USD/pxr/imaging/lib/glf/diagnostic.cpp : 'GL error: invalid framebuffer operation, reported from bool pxrInternal_v0_19__pxrReserved__::UsdImagingGLLegacyEngine::TestIntersection(const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::UsdPrim&, const pxrInternal_v0_19__pxrReserved__::UsdImagingGLRenderParams&, pxrInternal_v0_19__pxrReserved__::GfVec3d*, pxrInternal_v0_19__pxrReserved__::SdfPath*, pxrInternal_v0_19__pxrReserved__::SdfPath*, int*, int*)'
Error in 'pxrInternal_v0_19__pxrReserved__::GlfPostPendingGLErrors' at line 80 in file /home/usd/git/USD/pxr/imaging/lib/glf/diagnostic.cpp : 'GL error: invalid framebuffer operation, reported from bool pxrInternal_v0_19__pxrReserved__::UsdImagingGLLegacyEngine::TestIntersection(const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::UsdPrim&, const pxrInternal_v0_19__pxrReserved__::UsdImagingGLRenderParams&, pxrInternal_v0_19__pxrReserved__::GfVec3d*, pxrInternal_v0_19__pxrReserved__::SdfPath*, pxrInternal_v0_19__pxrReserved__::SdfPath*, int*, int*)'
Error in 'pxrInternal_v0_19__pxrReserved__::GlfPostPendingGLErrors' at line 80 in file /home/usd/git/USD/pxr/imaging/lib/glf/diagnostic.cpp : 'GL error: invalid value, reported from bool pxrInternal_v0_19__pxrReserved__::UsdImagingGLLegacyEngine::TestIntersection(const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::GfMatrix4d&, const pxrInternal_v0_19__pxrReserved__::UsdPrim&, const pxrInternal_v0_19__pxrReserved__::UsdImagingGLRenderParams&, pxrInternal_v0_19__pxrReserved__::GfVec3d*, pxrInternal_v0_19__pxrReserved__::SdfPath*, pxrInternal_v0_19__pxrReserved__::SdfPath*, int*, int*)'
This is resolved, had to enable the nvidia video card on my laptop. I had it disabled to use the intel video card to save battery power :upside_down_face:
When using usdview for the first time the stageView is black i.e not rendering(?)
might be because I'm using a VM...