What steps will reproduce the problem?
1. Run the new Adventures of Tin Tin game (STNE41) with default settings but
NAND Emulation ON and set to FULL
2. Play Tin Tin through to the part after Snowy, get to part where reading to
book about the unicorn, then the game freezes with just the game image on the
screen and music still playing. This could be an area of "autosave"
3. emulation path is set to usb:\nand and a working nand is there
4. Power Button nicely works to initiate a soft reboot :) To reboot the Wii
after a game crash on v70r35 and below seemed to require a walk-up to the Wii
to power off/reboot.
What is the expected output? What do you see instead?
Game should just continue to play, autosaves and all
What version of the product are you using?
Config v70r48 , NAND Emulation turned On an set to Full
If its a problem with GC games, what DIOS MIOS (Lite) version is used?
n/a
If an exception occurs, please attach a picture of it.
n/a
Please attach the log file if possible (system->debug->save debug).
Actually it's Info / Debug / Save Debug. Will include sd:/usb-loader/debug.log
and sd:/usb-loader/ioshash.txt
Please attach a syscheck if possible.
Will include sd:/sysCheck.csv
Please provide any additional information below.
Running D2Xv8-final
From what I understand there are new Copywrite technologies used by Ubisoft,
utilized in TinTin. The only known workaround seems to be Neek2o . This is a
troubling game to get going in general, but I thought I would/should include it
on the cfg-loader-mod issues list for reference.
http://www.digital-kaos.co.uk/forums/f16/how-get-tintin-work-hdd-without-freezin
g-241411/
Original issue reported on code.google.com by rocketju...@gmail.com on 11 Sep 2012 at 7:29
Original issue reported on code.google.com by
rocketju...@gmail.com
on 11 Sep 2012 at 7:29Attachments: