Closed Nonstiq closed 7 months ago
This should only happen if the source DAT file has duplicate filenames in it.
I can't replicate the issue here on Retool 2.01.7, but there are two ways that come to mind as to how this could occur:
Let's start with step one. Attach the following files here so I can better understand your setup (assuming you're using the GUI):
config\internal-config.json
config\user-config.yaml
config\systems\Nintendo - Nintendo DS (No-Intro).yaml
I'm having the exact same problem with the DS DAT. Nothing about my config has changed, only thing I did is updated clone lists and downloaded the new DS DAT. Version is 2.01.7. I attached my files. files.zip
Oh yeah. It really hates that DAT, but not the one I downloaded with a custom configuration. Interesting. I'm going to have to prod a little.
Looks like the DAT in the daily pack from Dat-o-matic is broken. Every title is duplicated.
The DAT is about 5.7MB that you supplied -- the actual size should be around 2.8MB. If you download the DAT individually, you'll get the non-broken version.
If you download the DAT individually, you'll get the non-broken version.
I did download it individually... I'll try again. EDIT: Ahh, I downloaded it individually but with the default options. I did it again and changed one option, and it didn't have all the dupes.
Even though this is an issue with the DAT, is there any way for Retool in the future to automatically detect and delete such dupes when it processes a DAT?
Ah default settings too -- thanks for the extra info. I'll keep this issue open until No-Intro fixes it so people know it's not Retool's fault.
I can look at adding another level of dedupe that's for an entire game
node in a DAT file and not just the title's name (which is the behavior you're seeing here with the rename to (Dupe #)
). I'll need to find a place to put it where it's not that expensive on CPU or RAM.
I can look at adding another level of dedupe that's for an entire
game
node in a DAT file and not just the title's name (which is the behavior you're seeing here with the rename to(Dupe #)
). I'll need to find a place to put it where it's not that expensive on CPU or RAM.
Honestly, if this could potentially have a performance impact or affect PC resources I'm not sure if it's necessarily needed for the very rare occasion where a DAT has a temporary error. I'd personally rather just wait with updating until they fixed it.
I can look at adding another level of dedupe that's for an entire
game
node in a DAT file and not just the title's name (which is the behavior you're seeing here with the rename to(Dupe #)
). I'll need to find a place to put it where it's not that expensive on CPU or RAM.Honestly, if this could potentially have a performance impact or affect PC resources I'm not sure if it's necessarily needed for the very rare occasion where a DAT has a temporary error. I'd personally rather just wait with updating until they fixed it.
No need to worry, you're not going to notice much of a difference unless there are actually dupes in the DAT (and even then, the impact will be small). This is just a typical decision making process whenever a software change is made. How and when you perform a task affects resource usage differently.
Addressed in 2.01.8.
As Retool processed the latest available No-Intro Nintendo DS DAT, it duplicated all entries with a "(Dupe 1)" in the DAT entry. Only happened to this one DAT; the other No-Intro DATs I processed at the same time were trimmed as normal.
My ROM manager (ROMVault) then processed this DAT, and duplicated all of the files (all the dupes had "_0" as a suffix in the filename).
Is this some fault of the No-Intro DAT itself? Or with Retool's clone list?