Closed blezek closed 9 years ago
Thanks, fixed.
-Erik
On Fri, Feb 13, 2015 at 9:34 PM, Daniel Blezek notifications@github.com wrote:
Hi, This code in float64/mat3/mat3.go is broken:
func (mat _T) MulVec3(v *vec3.T) vec3.T { return vec3.T{ mat[0][0]_v[0] + mat[1][0]_v[1] + mat[2][0]_v[2], mat[0][1]_v[1] + mat[1][1]_v[1] + mat[2][1]_v[2], mat[0][2]_v[2] + mat[1][2]_v[1] + mat[2][2]_v[2], } }
It should read:
_T) MulVec3(v *vec3.T) vec3.T { return vec3.T{ mat[0][0]_v[0] + mat[1][0]*v[1] - mat[2][0]_v[2], mat[0][1]_v[0] + mat[1][1]_v[1] + mat[2][1] *v[2], mat[0][2]_v[0] + mat[1][2]_v[1] + mat[2][2]_v[2], } } Looks like a cut-n-paste error, because TransformVec3 is correct. — Reply to this email directly or view it on GitHub https://github.com/ungerik/go3d/issues/12.
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Hi, This code in
float64/mat3/mat3.go
is broken:It should read (pay special attention to the first column):
Looks like a cut-n-paste error, because TransformVec3 is correct.