Open koschke opened 1 year ago
The assertion in Assets/SEE/Game/Evolution/EvolutionRendererAddNodes.cs fails when the evolution of SEE's clones is visualized.
Assets/SEE/Game/Evolution/EvolutionRendererAddNodes.cs
How to reproduce:
Data\GXL\animation-clones-SEE\clones.cfg
The addition of a node appears to be called premature. The caller is unknown and the circumstances unclear because of the callback mechanism by DoTween used. More investigation is needed.
The assertion in
Assets/SEE/Game/Evolution/EvolutionRendererAddNodes.cs
fails when the evolution of SEE's clones is visualized.How to reproduce:
Data\GXL\animation-clones-SEE\clones.cfg
for the EvolutionCity.