Closed ShiinaRinne closed 7 months ago
I watched your video, and I am wondering if you are trying to paste values outside the time clip ?
Actually, I managed to repro your issue in 2023.2.3f1 as you wrote. Thank you for reporting this, and I'll post an update when I have a fix.
Hello, please try VisualCompositor@0.30.5-preview
and see if it resolves this issue for you.
Yes, thank you very much for fixing it~
Describe the bug When enable the node’s recording function, if a value is directly pasted into the node’s field, this pasted value will not be properly recorded into the clip. When directly modified, this issue will not be triggered
To Reproduce Steps to reproduce the behavior:
Expected behavior Timeline should be the same as when directly modified, immediately record this value
Screenshots https://github.com/unity3d-jp/AnimeToolbox/assets/45081750/22e9f8ec-45b7-4796-b248-4b8972bee6ba
Unity (please complete the following information):
Additional context I believe this error is caused by this code at
100~101
line inEditor/Scripts/NodeEditors/CompositorNodeEditor.cs
. When a value is directly pasted to trigger this callback,Event.current
is null, and it will return directly without recording the value. Although deleting this part directly can achieve the expected result, but it may cause unexpected errors.I’m sorry I don’t have experience and I’m not sure how to best fix this problem.