unity3d-jp / FrameCapturer

export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
MIT License
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Feature Request: HEVC / h265 support #21

Closed hybridherbst closed 7 years ago

hybridherbst commented 7 years ago

Since you are using the nvEncodeAPI for encoding, a good thing to have would be HEVC encoding. This is much faster and allows for higher output resolutions (up to 8k at near realtime speeds).

i-saint commented 7 years ago

we are using OS-provided encoder because it is the only practical solution for us. there is no plan to work on hardware encoder for now. ( https://github.com/unity3d-jp/FrameCapturer/issues/17 )