unity3d-jp / FrameCapturer

export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
MIT License
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FrameCapturer does not work in unity 2019 #47

Closed xintang083 closed 4 years ago

xintang083 commented 5 years ago

Hi, I am trying to record but it does not work yet, it told me some message that

DllNotFoundException: fccore UTJ.FrameCapturer.ExrEncoder.Initialize (System.Object config, System.String outPath) (at Assets/UTJ/FrameCapturer/Scripts/Encoder/ExrEncoder.cs:22) UTJ.FrameCapturer.MovieEncoder.Create (UTJ.FrameCapturer.MovieEncoderConfigs c, System.String path) (at Assets/UTJ/FrameCapturer/Scripts/Encoder/MovieEncoder.cs:158) UTJ.FrameCapturer.MovieRecorder.BeginRecording () (at Assets/UTJ/FrameCapturer/Scripts/MovieRecorder.cs:127) UTJ.FrameCapturer.RecorderBase.Update () (at Assets/UTJ/FrameCapturer/Scripts/RecorderBase.cs:265) image

and my version is unity 2019 .2
many thanks

ArturKovacs commented 4 years ago

I'm suspecting you downloaded the source from github instead of the unitypackage from the releases page. The unitypackage should contain those DLLs.

arodic commented 4 years ago

The latest release was from 2017. Any chance a new release will be published for 2019?