unity3d-jp / FrameCapturer

export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
MIT License
1.04k stars 164 forks source link

Any option to have it capture gui interface? #5

Closed XeonG closed 7 years ago

XeonG commented 8 years ago

I thought "CameraEvent.AfterEverything" might have included the interface stuff, being that its called 'AfterEverything'.. it seems not.

AronDavis commented 7 years ago

I would like this as well.

jasonm-unity commented 7 years ago

absolutely, but not in the first role out. V1 is very much geared towards exporting the image rendering output, while the UI is actully a second stage pass to add to the rendered image.

i-saint commented 7 years ago

it seems there is no way other than using RenderTexture (render scene and UI to RenderTexture, record it with another camera).