unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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folderServerSettings bug #107

Closed crogersarvr closed 3 years ago

crogersarvr commented 4 years ago

Assets\UTJ\MeshSync\Editor\MeshSyncServerEditor.cs(51,61): error CS1061: 'MeshSyncServer' does not contain a definition for 'foldServerSettings' and no accessible extension method 'foldServerSettings' accepting a first argument of type 'MeshSyncServer' could be found (are you missing a using directive or an assembly reference?)

commenting out those lines fixes it.

i-saint commented 4 years ago

I made a new project, import MeshSync.unitypackage and it worked without any problem. can you delete UTJ/MeshSync and reimport package? if it doesn't work, can you send me Editor.log? (https://docs.unity3d.com/Manual/LogFiles.html)

crogersarvr commented 4 years ago

I did not have this problem with a new project. Thanks!

MONKATRON commented 4 years ago

I have the same issue - Assets\UTJ\MeshSync\Editor\MeshSyncServerEditor.cs(51,15): error CS1061: 'MeshSyncServer' does not contain a definition for 'foldServerSettings' and no accessible extension method 'foldServerSettings' accepting a first argument of type 'MeshSyncServer' could be found (are you missing a using directive or an assembly reference?)

TanJeremy commented 3 years ago

Hi, I found that this issue appear if the Platform in the Build Settings is setted in some Other Platform than PC, Mac, Linux Standalone : Android in my case.

Tested on Unity 2019.3.5f1 with version 0.2.2-preview, 0.2.3-preview, 0.2.4-preview

sindharta commented 3 years ago

Thank you for your report. Reopening this issue.

sindharta commented 3 years ago

Fixed in version 0.2.5-preview. Please let me know if you still have this problem.

TanJeremy commented 3 years ago

Thanks, it's working