unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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mesh does not sync from unity to blender #349

Closed kromar closed 2 years ago

kromar commented 2 years ago

when i duplicate or add a object in unity i would expect the mesh to by sent over to blender but i can not get that to work. im not sure if that is by design a limitation or another issue im running in to. If it is by design, is it planned to add the functionality to sync a object in both directions and not just from blender to unity?

sindharta commented 2 years ago

MeshSync is designed to sync only one way from the DCC tool to Unity.

To export objects from Unity to DCC tools, we can use FBXExporter, although, yes, there is no "sync" process like what MeshSync provides.

kromar commented 2 years ago

thats to bad, i was looking for such a functionality. do you have any plans to implement that in the future?

sindharta commented 2 years ago

Unfortunately, this is not in our roadmap at the moment.

sindharta commented 2 years ago

Closing this issue due to above reason