Closed kromar closed 2 years ago
MeshSync is designed to sync only one way from the DCC tool to Unity.
To export objects from Unity to DCC tools, we can use FBXExporter, although, yes, there is no "sync" process like what MeshSync provides.
thats to bad, i was looking for such a functionality. do you have any plans to implement that in the future?
Unfortunately, this is not in our roadmap at the moment.
Closing this issue due to above reason
when i duplicate or add a object in unity i would expect the mesh to by sent over to blender but i can not get that to work. im not sure if that is by design a limitation or another issue im running in to. If it is by design, is it planned to add the functionality to sync a object in both directions and not just from blender to unity?