unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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pivot issue #35

Closed 3dxiaofeng closed 5 years ago

3dxiaofeng commented 5 years ago

Hi ,i'm a max and maya user. Your great tool is quite valuable for setup a bridge between DCC and unity. But if I modify the pivot in both MAX and Maya, the plugin will sync the movement onto the mesh itself instead of its pivot. Now my workaround is to link the mesh on another one which is put to a location of the new pivot i want. Is it an issue or I missed something? Many thanks.

i-saint commented 5 years ago

thanks for the report. I cared nothing about pivot points so far. and I just realized this is not an easy issue to solve. I will work on it, but maybe fix won't come soon.

i-saint commented 5 years ago

on 3ds Max, this issue was fixed in latest release. (#31)

3dxiaofeng commented 5 years ago

WOW! Thanks for ur talent work!

i-saint commented 5 years ago

fixed Maya issue in the latest release.