unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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SceneCache RuntimeError #351

Open hswangrui opened 2 years ago

hswangrui commented 2 years ago

image Get Error After Building the project

sindharta commented 2 years ago

Thank you for reporting this. I rechecked with a fresh project though, and I can't reproduce this issue.

What is the version of MeshSync that you are using ? And is it possible to attach your test project here ?

hswangrui commented 2 years ago

Unity Version is 2019.4.3f1 And I have tested many versions of MeshSync , and export project using mono and il2cpp all have same problem..Here is my recording video :https://drive.google.com/file/d/1eCtopI9fokpdK9dc2huRiC5uL6m4EBBk/view?usp=sharing

sindharta commented 2 years ago

Ah, I think I misunderstood. So you encountered this error whenever you try to load SceneCache in the built executable file ?

If that is the case, then yes. There might be some mistakes in our documentation, but SceneCache has never been playable in runtime, and it's one of the things that we'd like to support in the near future.

hswangrui commented 2 years ago

Ah, I think I misunderstood. So you encountered this error whenever you try to load SceneCache in the built executable file ?

If that is the case, then yes. There might be some mistakes in our documentation, but SceneCache has never been playable in runtime, and it's one of the things that we'd like to support in the near future.

OK..I see. Very much looking forward to it..