unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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Using MeshSync for editor time only. #679

Closed pshtif closed 1 year ago

pshtif commented 2 years ago

Currently there seems to be no way to use MeshSync on Android project even for its editor capabilities. We need to switch to PC project on an extra branch and then sync it to main branch where we deploy to Android. Due to multiple issues:

Is there a plan to clean it up so MeshSync is usable for editor time syncing without having PC dependency?

Thanks.

sindharta commented 2 years ago

We are focusing on PC/Mac/Linux only at the moment, but I'll put this in our backlog. Thank you for the feedback.

FUJonathan commented 2 years ago

I would also like to request editor-only support for Android and iOS as well. We target both Android and iOS but our project has a lot of assets so switching platforms eats up a lot of time for the reimport. We only need to use MeshSync in the editor so we would greatly appreciate it if there were a way to use it without switching platform.

Thank you in advance.

pshtif commented 2 years ago

@FUJonathan since it doesn't seem they are going to do it I already forked it to our internal repo and did a Editor only version that works for mobile projects since we do only Android/iOS only. If there is interest I may put it on Github as well.

sindharta commented 2 years ago

We will do it at some point, but it's just not the top priority for us at the moment. But if you have already implemented it in your repo, you are welcome to give us a PR.

chorobochrontochor commented 1 year ago

Hi, @sindharta this should be a graceful fix

https://github.com/unity3d-jp/MeshSync/pull/689

sindharta commented 1 year ago

This fix has been released in 0.13.2-preview. Thank you for your contribution, and feel free to reopen this issue if necessary.