unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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Alpha value of vertex color not going from 3DS Max to Unity. #716

Closed pshtif closed 1 year ago

pshtif commented 1 year ago

Hi guys we encountered an issue with our vertex color pipeline using MeshSync. It seems the alpha value for the vertex color is not getting synced to Unity.

https://user-images.githubusercontent.com/396413/179503900-68ec8bb9-7d48-422f-8b1f-08e100786dd9.mp4

sindharta commented 1 year ago

Would it be possible for you to attach your asset, so that we can be sure that our fix fixes the issue ?

mkolcun commented 1 year ago

Hi there. Here is the exact file @pshtif reported we struggle with. factory_decor.zip .

sindharta commented 1 year ago

Thank you. My colleague just helped me realize this, but did you mean 3ds Max ? (as seen in the video ?) Or are we missing something because the title of this issue is

"Alpha value of vertex color not going from Blender to Unity"

mkolcun commented 1 year ago

There was misunderstanding in a bug report on our side. I apologize. The problem is in pipeline 3DS Max > Unity. Blender > Unity transfers alpha property correctly.

sindharta commented 1 year ago

Can you please try MeshSync@0.14.2-preview and update your 3dsMax plugin ?

mkolcun commented 1 year ago

@sindharta Thank you. After update, it seems alpha values are transferred properly and our use-case issue is solved.