Closed seandillon92 closed 1 year ago
One last thing to confirm before merging. I didn't see any code that checks of this is only for URP and Built-In. Is this really the case, or do we need to update the PR header ?
One last thing to confirm before merging. I didn't see any code that checks of this is only for URP and Built-In. Is this really the case, or do we need to update the PR header ?
The code that applies the material data properties is checking if the keyword is used in the material and skips it if not. Since BiRP and URP are using the "_Parallax" keyword and HDRP does not, there is no need to check the rendering pipeline.
Parallax fix for server. At the moment, we don't clamp the parallax value, and the values we might be getting from dcc tools make no sense for BiRP and URP.
I set the value to the min possible as in some cases, the parallax effect can cause bleed-in artifacts: