unity3d-jp / MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
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Bake individual materials is resetting to old material #937

Open Radivarig opened 7 months ago

Radivarig commented 7 months ago

I am trying to do simple albedo tint change in Blender and have it synced.

  1. The tint change is not automatically visible and I have to use the Bake to individual materials button. It would be great if the tint would not have to require baking and could be synced without manual button click.

  2. Only the first bake syncs the color and after changing it and baking again the color is reset to previous. The color is synced only if I first click Restore original materials which loses changes, change the color again and rebake.

  3. Assigning multiple materials to different faces does not sync correctly. Assigning second material unsets the first synced material and rebaking also destroys both materials like in 2.

Blender: 3.4 MeshSync: 0.17.1-preview