unity3d-jp / RaytracedHardShadow

DXR based raytraced hard shadow for Unity
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todo: Adaptive Sampling #1

Closed i-saint closed 5 years ago

i-saint commented 5 years ago

adaptive sampling is a classic optimization method for raytracing & raymarching, yet it will be effective especially in our case (because the entropy of result image is almost always very low).

i-saint commented 5 years ago

done. and it is very effective as initially expected.