unity3d-jp / RaytracedHardShadow

DXR based raytraced hard shadow for Unity
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todo: Antialiasing #10

Closed i-saint closed 5 years ago

i-saint commented 5 years ago

not required right now, but possibly needed near future. shoot multiple rays near edges and average results?

i-saint commented 5 years ago

done. almost the same as adaptive sampling and the result was impressive.