unity3d-jp / RaytracedHardShadow

DXR based raytraced hard shadow for Unity
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Reflection & Refraction #16

Open i-saint opened 5 years ago

i-saint commented 5 years ago

if someone needs it.

TheAlfio commented 5 years ago

I need reflection pleaseeee :D

i-saint commented 5 years ago

@TheAlfio do you know this plugin renders only shadows?? reflected shadow should be rarely needed. I think what you want is Unity 2019.3 + HDRP: https://blogs.unity3d.com/2019/08/27/unity-2019-3-beta-is-now-available/

TheAlfio commented 5 years ago

I know its for shadows only, but you wrote "if someone needs it." and i need it and i would say thank you if you would do it. I know there is 2019.3 + HDRP available, but i do not want to change the engine version, since i have many many graphics assets in my game that are outdated and does not work anymore in new unity versions.

TheAlfio commented 5 years ago

For reflections i mean basic reflections, also just white reflections (without reading textures and/or colors) can be fine.

i-saint commented 5 years ago

this plugin is intended specifically for Japanese anime studios because of their specific requirements. I'm surprised there are needs from others. thanks for the info. I will try, but I think it won't come soon.

TheAlfio commented 5 years ago

Thank you dude, it would be enough just to be able to read informations as normal buffers or vertex normals in the hlsl shader without doing all the job of reflections/refractions..., and I could do the rest by my self, and if u want i can share.