Closed i-saint closed 5 years ago
SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost. (but Cloth is no way other than BakeMesh())
done
SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost. (but Cloth is no way other than BakeMesh())