unity3d-jp / RaytracedHardShadow

DXR based raytraced hard shadow for Unity
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todo: GPU Skinning & Blendshape #2

Closed i-saint closed 5 years ago

i-saint commented 5 years ago

SkinnedMeshRenderer.BakeMesh() always do skinning & blendshape on CPU. that means, very slow. if we can do it on GPU on plugin side, it will be a huge performance boost. (but Cloth is no way other than BakeMesh())

i-saint commented 5 years ago

done