When building for Android, I get these runtime errors
The referenced script (Unknown) on this Behaviour is missing!
01-12 15:38:38.207 16650 16788 W Unity : The referenced script on this Behaviour (Game Object '') is missing!
01-12 15:38:38.207 16650 16788 E Unity : A scripted object (probably Unity.StreamingImageSequence.StreamingImageSequencePlayableAsset?) has a different serialization layout when loading. (Read 68 bytes but expected 1168 bytes)
01-12 15:38:38.207 16650 16788 E Unity : Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-12 15:38:38.207 16650 16788 W Unity : The referenced script (Unknown) on this Behaviour is missing!
01-12 15:38:38.207 16650 16788 W Unity : The referenced script on this Behaviour (Game Object '') is missing!
01-12 15:38:38.207 16650 16788 E Unity : A scripted object (probably Unity.StreamingImageSequence.StreamingImageSequenceTrack?) has a different serialization layout when loading. (Read 64 bytes but expected 2832 bytes)
01-12 15:38:38.207 16650 16788 E Unity : Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
01-12 15:38:38.326 16650 16788 W Unity : The referenced script (Unity.StreamingImageSequence.StreamingImageSequenceRenderer) on this Behaviour is missing!
01-12 15:38:38.328 16650 16788 W Unity : The referenced script on this Behaviour (Game Object 'Image') is missing!
01-12 15:38:38.328 16650 16788 E Unity : A scripted object (probably Unity.StreamingImageSequence.StreamingImageSequenceRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
01-12 15:38:38.328 16650 16788 E Unity : Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
I was able to reproduce this in a new project using Unity 2020.3.23f1 and SreamingImageSequence 0.14.2-preview
Create a new project (2020.3.23f1)
Add StreamingImageSequence package to the project (v0.14.2-preview) via git
Add your PNG sequence into a new folder in the project (notably, not in streaming assets)
Create a canvas object in your scene. Create a child gameobject of that canvas and add an Image component
On the canvas, add a PlayableDirector component
Open the Timeline window and select the Canvas. When prompted to create an asset, do so.
Drag your PNG sequence folder into the timeline (or create a Streaming Image Sequence track)
Drag the gameobject with the image component into the track's Streaming Image Sequence Renderer reference. It will add the component and attach the reference.
Make sure your build settings indicate Android
Build to device
Open terminal and type adb logcat -s Unity and witness the errors
When building for Android, I get these runtime errors
I was able to reproduce this in a new project using Unity 2020.3.23f1 and SreamingImageSequence 0.14.2-preview
adb logcat -s Unity
and witness the errors