unity3d-jp / UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release
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Dev2 branch and rebuild of branch Dev #10

Closed ACIIL closed 5 years ago

ACIIL commented 5 years ago
outline and lighting changes (#9)

improved, outlines support all light styles. optimize, outline pass overdraw with Opaque. Outlines now depth test after the body. change, DoubleShadeWithFeather light support improved. add, vertex lights implemented, dynamic light sources respond to the full set. change, HDR range enabled, removed light clamps as the saturate() functions. change, light attenuation shifted to a bicubic curve. fix, outlines _Offset_Z setting works in mirrors

Code clean up and light balancing

beginning, overhaul of code from shader forge into human readable. lost, pull request compatability with original fork, UTC 204 rebalanced, bake light ambience appended, experimental lighting code and hidden

fog outline support

add, outlines support fog

cleanup and light edits

fixed, normal dot product emission error for bad normals cleanup, more human readable code change, light balance, base pass max() of dynamic and baked lights, and vertex

ACIIL commented 5 years ago

Sorry! Wrong branch selected by default.