Closed RuyeRuye closed 2 years ago
Hi, Thanks for the report. We'll look into that.
Hi, will you please explain specific process to reproduce the issue like submitting bug reports with Unity bug reporter?
Adding a example project would help a lot.
Unity:2021.2 I use this shader on the model. The model is simply ignored when the depth information of the camera is obtained, which causes the simulated volumetric light to pass through the model and the model to be hidden when the depth image is displayed. Impression version 2.3.0 and unity2020.3 do not have this issue.