"Universal Render Pipeline/Toon" on open GL3.0 will cause some material errors, some material balls may not be rendered in the editor panel, and some material balls will appear as a ring of pop
Hello.
In the inspector preview, some kinds of materials won't be rendered by design.
Because of the logic difference between GameView/SceneView rendering and editor panel.
"Universal Render Pipeline/Toon" on open GL3.0 will cause some material errors, some material balls may not be rendered in the editor panel, and some material balls will appear as a ring of pop
windows10 unityVesion:2021.3.6f1c1 URPVesion:12.1.7 Error message image: