Open RamType0 opened 3 years ago
Please let me clarify. UTS2 (this repository), will still be supported through bug fixes, but we have shifted our resources to develop new features into a different product called Unity Toon Shader. For now, let's call this new product UTS3 (not the official name) for the sake of brevity. We decided to create a different product mainly to reduce confusion, because:
Please note that:
We wanted to wait a bit before announcing this transition because UTS3 is not ready yet, but in a hindsight, perhaps you are right that we should have announced it sooner, and we apologize for any confusion that may have occurred.
Will UTS3 be included on the Unity Roadmap (https://unity.com/roadmap/unity-platform) when announced? We are very interested in tracking the development of UTS3, as it has a very compelling feature set for our game.
We are currently working hard to make ToonShader as an official Unity product. At this moment, we don't have any particular date to announce when this will happen, but having more package users will definitely make it happen sooner. So, we strongly encourage you to use and give it a credit in your product, and give us feedback.
Hi, com.unity.toonshader has become a Unity experimental package and it can be installed via Package Manager since 0.6.1-preview was released.
The way to Installing experimental package requires a few steps.
com.unity.toonshader
and click the Add button.com.unity.toonshader@0.6.1-preview
We will push to make it as a Unity official package.And the documentation is now at docs.unity3d.com. In order to adapt the package to the Unity standard translation system, we have temporarily removed the Japanese documentation from Github and the Unity website. We apologize for any inconvenience this may cause.
Please let me clarify. UTS2 (this repository), will still be supported through bug fixes, but we have shifted our resources to develop new features into a different product called Unity Toon Shader. For now, let's call this new product UTS3 (not the official name) for the sake of brevity.
Actually, single pass instanced rendering has been added to UTS2. It is inconsistent between what you said. SUPPORT PLANS ARE NOT CLEAR!
That is me, made that decision and implemented single pass instanced rendering to UTS2. Nobu grafted my fix to UTS2. It was not easy decision. Yes, we understand what you are getting at. This time, however, we judged updating UTS2 would be much better for those who are using UTS2 for VRChat. As UTS3 is in a transition to integrate 3 render pipelines to one shader.
I didn't want to cause confusion. Those who are using UTS2 have to use converter 2 times as UTS3 0.8.x is not released yet.
I thought 2 steps of converting UTS2 to UTS3 should not be appropriate as when VRChat system update happens is uncertain. We noted why we updated UTS2 in the description for the release. NOTE: This is a community release to support the system update planned for VRChat in the near future.
We are making a converter which directory convert UTS2 materials to integrated UTS3 ones. It is also capable of converting UTS3 0.7.x-preview 3 render pipeline independent shader materials to UTS3 0.8.x integrated shaders, standard one and the other compatible with tessellation.
_Originally posted by @higeometry in https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/issues/75#issuecomment-838453646_
What is no longer supported ? At least, UTS2(LegacyRenderPipeline) is no longer supported. Is UTS2(URP) also no longer supported?
How can we migrate our UTS2 projects ? What should we migrate our UTS2(LRP) projects to? UTS2(URP) ? or UTS3(LRP) ? Also, should we migrate our UTS2(URP) projects?
Where was it announced grandly? The fact that "legacy Unity-chan toon shader is no longer supported" is very critical, and should be annouced grandly. But I have never heard about it before.