Closed unitycoder closed 8 years ago
Caused by [x] Dynamic Batching..no idea why, but for now just disable dynamic batching..
Can add to shader tag for disabling batching: (so other objects can get batched) Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "DisableBatching"="True"}
direction, scaling all breaks..