unitycoder / UnityLauncherPro

Unity Hub Alternative Project Launcher with time saving features!
MIT License
476 stars 55 forks source link

Would be great to see this expanded to addon management.. #55

Open XeonG opened 2 years ago

XeonG commented 2 years ago

As we all know Unity built in asset package management system is a literal garbage tier effort.

Something where we can see what is already downloaded from the local folders provided, asset versions, and have the tool download and cache the images/description and more of the information that is found on the website that doesn't get cached in the built in package manager..

faster and better search, tagging, folders, publisher sorting etc.. would all make it so much better for looking over assets.

unitycoder commented 2 years ago

yup, several times a year it comes to mind that, what if could bypass package manager.. feel free to expand those ideas into quick sketches or lists (how it could/should work).

ideas: at least My Assets (locally) are easy to iterate from appdata folder, so that could be another tab, "my assets". and it shows list and info about those unity packages. (checking updates could be slow.. but i think no need to check for every package, just for the selected one, and could do it on demand only, if user clicks check updates for that)

Packages in project: Already planning to do this https://github.com/unitycoder/UnityLauncherPro/issues/50 So at least new project would only have the packages that i want for empty project.

Related also: Could have project properties window, where can quickly add/remove stuff.. https://github.com/unitycoder/UnityLauncherPro/issues/13

unitycoder commented 2 years ago

adding link for reference, local package importer: https://assetstore.unity.com/packages/tools/utilities/local-package-importer-105554

unitycoder commented 2 years ago

can open links into packagemanager: asset store item, com.unity3d.kharma:content/1 UPM package links, com.unity3d.kharma:upmpackage/com.needle.engine-exporter