unitycoder / UnityMobilePaint

Public repository for MobilePaint issues & requests
https://www.assetstore.unity3d.com/en/#!/content/19803?aid=1101lGti
MIT License
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Saving/Loading canvas texture, wrong size? #12

Closed unitycoder closed 8 years ago

unitycoder commented 8 years ago

any news on saving the canvastexture and reloading it as a canvastexture? I'm trying to get it to work but it doesn't save the image as the size it was suppose to save it? When reloading the texture onto the canvas it's not fullscreen (the original is) it's missing a part of the left side. http://forum.unity3d.com/threads/released-mobile-paint-with-multi-touch.262645/page-4#post-2445924

TripwireNL commented 8 years ago

This seems to be fixed. I tried it out and it's working perfectly fine now :)

unitycoder commented 8 years ago

No new reports on this, so closing the issue for now..