Closed unitycoder closed 8 years ago
temporary fix:
// FIND LINE
if (myRenderer.material.GetTexture(targetTexture) == null)
// REPLACE WITH
if (myRenderer.material.GetTexture(targetTexture) == null && !usingClearingImage)
fixed in the coming v1.96 update
If InitializeEverything() is called, this next line returns true, and that's not the same as first InitializeEverything() call, ReadClearingImage() gets called for no reason?
if (myRenderer.material.GetTexture(targetTexture) == null)