would have to make splines from the mouse cursor positions, instead of drawing directly from previous cursor point to current cursor point..
other possible options to test: don't update texture until release (just draw mesh or preview line, which is much faster), or test threading, or record touch positions separately?
would have to make splines from the mouse cursor positions, instead of drawing directly from previous cursor point to current cursor point..
other possible options to test: don't update texture until release (just draw mesh or preview line, which is much faster), or test threading, or record touch positions separately?