Open nareshgeniusinfotech opened 6 years ago
how to change mask texture at run time and paint in changed texture? currently I use CanvasWithMask material, when i change mast texture at runtime then got issue in painting and display recent texture canvas(RGBA)
did you try scene_MobilePaint_SetNewLockingMask.scene? it assigns new locking mask texture with "mobilePaint.SetMaskImage(texture)"
how to change mask texture at run time and paint in changed texture? currently I use CanvasWithMask material, when i change mast texture at runtime then got issue in painting and display recent texture canvas(RGBA)