Open pierrenayagam opened 5 years ago
could try calling GetCanvasAsTexture(), which returns Texture2D, then assign that into UI RawImage.
*note that GetCanvasAsTexture doesnt return all layers of the image, just the main painting layer, so would have to create own method to combine all of those (if they are missing)
i want to stamp the textures on to a UI image component to enable a thumbnail list.