Open unitycoder opened 4 years ago
https://docs.unity3d.com/ScriptReference/Graphics.Blit.html this would allow any custom textures to be used easier, and probably faster than current pixel splatting.
using rendertexture and cam: https://twitter.com/danielsantalla/status/1356012174452391937
https://docs.unity3d.com/ScriptReference/Graphics.Blit.html this would allow any custom textures to be used easier, and probably faster than current pixel splatting.