Open unitycoder opened 5 months ago
could test this "Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread " https://github.com/gilzoide/unity-texture-apply-async
could test this "Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread " https://github.com/gilzoide/unity-texture-apply-async